


I’m not sure what to do with the two.rar files. You might reinstall the latest version just to check and if it's still happening please let me know and we'll keep digging.Autodesk AutoCAD Civil 3D 2018 (圆4) ISO Keygen VERIFIED 64 BitĪutodesk AutoCAD Civil 3D 2018 (圆4) ISO Keygen 64 Bit

Are you using the latest version of Arnold? (Check or the solid angle website to be sure.) You shouldn't be getting the watermark if you're rendering locally. Might have to test a bit.Īs far as the license situation, that's a new one to me. On a normal map the blue channel is height, I am not sure about on a vector map. If it looks weird, try doing all that to just one channel. It would be touch and go but that's where I might start. Perhaps bring it into photoshop, convert to grayscale image, then use a 'threshold' operation to clip out everything but the high ranges and use that as a mask for the foam on top of the waves. To fake it, you might be able to use your vector displacement map somehow. Arnold doesn't use the GPU yet but it's on the roadmap and being worked on.įoam is typically done with water physics solutions which aren't built into Max yet. Hello are looking sweet! Nice work! The highlights and water not tiling is really making this look nice. I need to work this out, I just haven't fully developed a proper plan yet. One of the things that I think makes those threads so successful is that has something to share but I haven't had time to make any renders lately so when I start a thread and there's nothing in the first post to show it comes across a bit weird I think. I wanted to put more time and effort into these more fun threads like Friday Pictures but I had to weigh it against my case load and make the call. I tried to do a couple Max Friday Pictures but I had some trouble getting it going and it's partially my fault.

Does that make sense? You might have to experiment with the math nodes for this addition, I haven't done it in Arnold but it works in other engines so I see no reason it wouldn't work here. The first chance they have to overlap is 35 tilings. So maybe you could add this texture tiled say 7x7 with another that is rotated 90 degrees or 180 degrees and tiled 5x5. Nice looking water this is really coming along! If you wanted to take it a bit further I can offer some tips, but I think it's looking great as is.ġ) We're missing the highlights of sun on the water, might be worth a single light somewhere just to get some highlights.Ģ) You might get a bit more realism out of the transparency of the water by using a bit of scatter which is located on the transmission section of the standard surface shader for Arnold.ģ) I've never tested on vector displacement maps, but sometimes if you are seeing a repeating pattern you can combine two maps with different tilings and remove any chance of seeing repetition.
